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Post by g on Mar 13, 2019 4:46:33 GMT 10
Hi, trying to edit some normal maps and specular maps and can't seem to figure out the correct compression level for this game. regular textures seems to accept DXT3, is it the same and maybe something is just wrong with the texture itself? thanks in advance.
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Post by shiryu on Mar 13, 2019 20:57:24 GMT 10
Hi, trying to edit some normal maps and specular maps and can't seem to figure out the correct compression level for this game. regular textures seems to accept DXT3, is it the same and maybe something is just wrong with the texture itself? thanks in advance. It's DXT1 for the regular texture and the specular map and DXT5 for the normal map. Keep in mind that for the normal map you need to move the red channel into an alpha and fill the red channel with pure red (R:255 G:0 B:0) or it won't work. I don't have 0 installed, but those are the standard for MT Framework so it should be the same here.
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Post by g on Mar 13, 2019 22:48:19 GMT 10
Thanks a whole bunch, this helped out.
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