Posts: 871
Original Join Date: Oct 19, 2012
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Post by packman on Mar 12, 2019 5:15:29 GMT 10
hello guys, working on this mod and do not know why i see through jill pants!! any help would be appreciated
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Posts: 2,092
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Mar 12, 2019 5:32:03 GMT 10
I had the same issue on re5, it was a flipped normal problems, try exporting this to fbx, then convert that fbx to .obj with noesis, and use that .obj in max, try applying the texture in max to see if the surfaces are ok at the end of the process, if they are still flipped you can add the "normals" modifier and then collapse it. The texture is crucial to show which direction the surfaces are facing, since max sometimes shows them correctly while they are not
Good luck!
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Posts: 871
Original Join Date: Oct 19, 2012
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Post by packman on Mar 12, 2019 15:55:14 GMT 10
I had the same issue on re5, it was a flipped normal problems, try exporting this to fbx, then convert that fbx to .obj with noesis, and use that .obj in max, try applying the texture in max to see if the surfaces are ok at the end of the process, if they are still flipped you can add the "normals" modifier and then collapse it. The texture is crucial to show which direction the surfaces are facing, since max sometimes shows them correctly while they are not Good luck! would it be easier if i find another jill model? this one was xnalara ascii converted
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Posts: 41
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Post by chris33451 on Mar 14, 2019 7:12:10 GMT 10
You can put chris re5 by chiris of 6 or by barry
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Posts: 871
Original Join Date: Oct 19, 2012
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Post by packman on Mar 14, 2019 15:49:40 GMT 10
You can put chris re5 by chiris of 6 or by barry still experiencing ..
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Currently out of business.
Posts: 585
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Post by zakizakizaki on Mar 15, 2019 23:37:17 GMT 10
would it be easier if i find another jill model? this one was xnalara ascii converted You can just re-import your mod file, select pants part and "flip normals" on it. After that just export your mod again (or export mesh as 3ds and re-use it in .max scene).
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Posts: 871
Original Join Date: Oct 19, 2012
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Post by packman on Mar 16, 2019 23:11:53 GMT 10
would it be easier if i find another jill model? this one was xnalara ascii converted You can just re-import your mod file, select pants part and "flip normals" on it. After that just export your mod again (or export mesh as 3ds and re-use it in .max scene). lol used that and fixed before i saw your post lol thank you anyway started working the head..
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