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Post by jbiribi on Feb 15, 2019 10:50:37 GMT 10
Is anybody creating a mod to fix the many errors of continuity and conexan between scenarios A and B?
I would like to help.
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Reskinner & Graphic Designer
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Post by Frank Alcantara on Feb 15, 2019 11:30:59 GMT 10
How would this work?
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Post by eliparker on Feb 15, 2019 11:38:00 GMT 10
I created a steam thread about 1st/2nd Run being incoherent - steamcommunity.com/app/883710/discussions/0/1780513570967009414/ - Since then I posted in OP, someone's great write up for a canon Leon 1st Run / Claire 2nd Run. And someone else also created a petition on Change.org, which is also on the OP. So spread the word, on twitter and any other social media account, until Capcom replies.
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Post by nchabb on Feb 15, 2019 17:09:15 GMT 10
While I don't think 2nd story can be fixed, perhaps we can instead aim at making the world more cohesive of Claire and Leon's whereabouts? In both of Leon's story, the SWAT car crash into the parking lot wall, the shutters around the RPD open, and (in 2nd) the gate to the outside gets unlocked. The basement doors linking the RPD to the parking lot also get opened by Leon. If we could at least trigger all of that when we reach the sewers as Claire, it would be already a baby step in the right direction. That way when we come back to the RPD, we would see Leon's actions reflected on the environments.
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Post by jbiribi on Feb 16, 2019 12:52:10 GMT 10
For me all changes can be only on the most important moments, like boss battles and some important events, to maintain the synchronization between A and B scenarios. And don't think that going to the exat same map and some puzzles being the same in both campains is a bad think if in key events the game mantain coherece.
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Post by loyalledger on Feb 18, 2019 10:13:07 GMT 10
I wouldn't have minded some system where each character only completes certain parts of each puzzle. They end up helping each other move through the same events and puzzles without even realizing it. For instance, Claire would get the Heart Key earlier and Leon would get the Club key earlier and each would lead to longer exclusive areas that are needed to collect both Medallions in the RPD, plugs in the Sewers, and rooms in the NEST. You would also occasionally be able to hear a gunshot on the opposite side of the RPD that would draw Mr. X away from your positions and toward the inferred player character.
These keys would also be able to help keep other things more consistent, such as needing the character-specific key in order to get the Sub Machine Gun and Magnum respectively -- each locked in a different cabinet in the STARS Armory after using the USB Dongle. I also think that Claire and Leon should have fought Birkin 5 together in B Scenario. I really don't understand why they don't. I also think a shared encounter with Mr. X somewhere in the RPD would be cool, where you would actually need to work together to disable him in some way.
Story-wise, just follow Claire A and Leon B. Claire is always a step ahead of Leon (so for instance, Claire would need to get the first and third medallions so that she goes through the area first but then Leon needs the second one and has to go do something else while waiting for Claire to get the 3rd.) They would radio each other to keep each other informed of these developments.
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Post by cael on Feb 28, 2019 6:13:17 GMT 10
Even a simple mod to replace (for example) Annette with another scientist (dialogue could be slightly altered) at G3 would help. I was not expecting Annette and the exact same boss to show up (I played Claire my first runthrough) under the exact same circumstances but only with a different starting position to the fight. It's the main glaring gripe I had with the scenario considering I saw Annette's (much more emotional) death as Claire beforehand. Basically, I think they should have kept that part like in the original. Annette should have been encountered in one of the hallways at some point.
It's weird that I could ultimately forgive the exact same boss being there but in that case they could have used a mechanic like they did with the tram fight in the original. The B scenario in the original 1998 I believe had him slightly mutated for the person that went down and had to take the secondary route into the lab, but fighting the same boss there for each character still wouldn't make sense. Resident Evil 1 had these same inconsistencies but Chris and Jill never really encountered eachother until the point the other had to be freed later in the game. They did (even with the inconsistencies there) such a good job with the scenarios in the original that it made sense people were expecting more with the remake. Also, considering in the B scenario Mr. X is encountered in the 2nd floor hallway (my last gripe I promise), that helicopter should have been already moved at one point and Mr. X could have made his reappearance somewhere else when returning from the Prison in the B scenario. Other than the scenarios, the game is pretty much awesome either way.
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Post by engemoui on Mar 1, 2019 15:08:47 GMT 10
It really does suck that the only obvious part of the game that seems to acknowledge character actions should be affecting the other is at the end when Claire opens up that safe/vault thing so Leon can just grab the virus later and set off the self-destruct.
As far as little things, distant gunshots could probably be added into the ambient audio although they might play too frequently. Certain types of enemies can be removed to simulate someone else cleaning house in the bg. Maybe use the trainer to add items to your inventory so you can kind of pretend? I don't think that anything significant can be done, though. You'd have to remake the game. We'd have to at least be able to edit flags.
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