As the title suggest i'm currently trying to find a way to disable the script that makes unlockable weapons such as the Mp5 and Original Samurai Edge that would ordinarily be infinite require ammo! Some may ask why I would want to do such a thing, and how I even know its possible so ill explain. First off I think infinite weapons degrade the quality of most games especially that of a survival horror, I would rather play without. Secondly I ran some test that may suggest that it's a script embedded in 4th Survivors Game mode. This by no means is correct, however that's just my theory based on the info I have gathered with cheat engine. (Things iv'e tried that led me to this conclusion). The first thing I initially thought was that the infinite Mp5 and 4th survivals were virtually two different weapons under two different weapon ids (I was wrong). I had pulled up 4th survivor in cheat engine and gathered that the Mp5 weapon id was 17 just like the unlockables. Secondly I jumped to the conclusion that maybe it had something to do with the way the Hunks inventory was scripted since every character has it own inventory (Essentially meaning you would need to change your character to the Hunk to remove the infinite ammo cap on those weapons). However I was wrong since I had tried playing as Hunk on the campaign to no avail. Lastly I jumped to the conclusion that this script that removes the infinite ammo cap has to be tied to the game mode its self. Unfortunately I don't know where to start on isolating this value so if you think you can help me find this value I will try what ever is suggested and I defiantly will post a tutorial if I uncover this mistery, and again if you managed to make it this far I wanna thank you all for giving me the time of day. Thank you!
Last Edit: Feb 12, 2019 10:18:49 GMT 10 by DEadLyToe
Frank Wesker: You better not talk about pirated stuff here.
Apr 23, 2019 6:35:36 GMT 10
darlancm2: any mod to give full ammo packs for both characters in RE 2 Remake, but keeping all other items: gunpowders, and character's specific weapons untouched? The .45acp would be kept original as well in 2nd scenario, however in full packs as wel.
Apr 23, 2019 11:53:53 GMT 10
Zethras: Anyone here uses the RE2 HUF Tool? Tonight the game got an update, apparently, and the HUD Tool is not working properly ever since
Apr 25, 2019 2:11:49 GMT 10
mabara: If I were a rich man, daidle deedle daidle daidle daidle deedle daidle dumb, all day long I'd kill some zombies too.
Apr 25, 2019 4:49:55 GMT 10
hirakawa: need some help with replacing files pm me
Apr 25, 2019 14:49:36 GMT 10
usmcsniperwolf: Hey everyone, I have an idea to sort of recreate RE2 and reinclude the zapping system that made the original so beloved. I'm also hoping to get the voice actors' help and include more lines with more meetups between Leon and Claire. Anyone interested?
Apr 25, 2019 22:52:56 GMT 10
mabara: Except OG RE2 didn't have zapping, Zero did.
Apr 26, 2019 2:14:01 GMT 10
Zethras: He's talking about the way A and B scenarios were handled in the 1998 game. Some things you made in, say, the Leon A scenario was reflected in Claire B scenario and vice versa with ClaireA/Leon B. In REmake2 this is no longer a thing, sadly
Apr 26, 2019 2:29:59 GMT 10
mabara: Meh, would just say 'scenarios' then. But hopefully it all turns out, would rebuy the game should that happen.
Apr 26, 2019 2:45:49 GMT 10