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Post by SkacikPL on Feb 5, 2019 8:48:58 GMT 10
As thread title states, this mod enables you to have direct manual (keyboard only) control over flashlight. Some more details:
EDIT: This mod is now part of RE2 Framework, which also contains first person mode. I recommend using that mod instead:
Unless you're absolutely uninterested in First Person mode, in which case the original link will still serve you the original version of this mod.
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Post by clarionhorn on Feb 5, 2019 9:49:57 GMT 10
awesome work. this is very much needed and it's silly the game doesn't allow this by default. games baking light conditions into rooms is so silly. just handholding stuff that is unecessary.
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Post by ikyriousi on Feb 5, 2019 10:59:21 GMT 10
This is a must have mod, I really could have used this on my first playthrough.
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Post by proxyone on Feb 5, 2019 19:26:46 GMT 10
This is so awesome. You can actually bind it to a controller through Steam Big Picture Mode too.
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Post by sablicious on Feb 5, 2019 20:07:42 GMT 10
Beautiful!
However, the question is: WILL YOU UPDATE IT AS THE GAME GETS PATCHED...?!
NB: I've noticed that the hack causes problems with game launching -- sometimes (perhaps often), the game will CTD without error, before it reaches the developer splash screen... ⚠
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Post by SkacikPL on Feb 5, 2019 23:19:25 GMT 10
Beautiful! However, the question is: WILL YOU UPDATE IT AS THE GAME GETS PATCHED...?! NB: I've noticed that the hack causes problems with game launching -- sometimes (perhaps often), the game will CTD without error, before it reaches the developer splash screen... ⚠A)Most likely yes.
B)I have a clue why this might be happening - currently the .dll writes to memory as soon as it's loaded, so depending on circumstances it might try to write too early causing issues. I'll try to move this part to wait ~10/15 seconds post load to make sure game is properly instanced and past initial boot sequence just to make sure.
EDIT: I've uploaded a new version of the .dll (same link as in OP) which now waits 15 seconds from initial .dll load before writing to memory and disables hotkey registering before that patch is applied so no memory writing from the mod can happen before 15 seconds pass. This should ensure it has enough time to load properly and populate entire memory.
If crashes still occur then it might be some freak interaction with other injectable softwares.
Also, i would recommend people who were not having issues to also update to this version just for sake of being safe.
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Post by majiji on Feb 6, 2019 5:41:40 GMT 10
Really big thanks for making this! It's a great addition and feels much better to control the flashlight yourself. Had no issues with crashes either, installs and works very fluidly; big respect.
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Post by victor0598 on Feb 6, 2019 8:46:43 GMT 10
Many thanks for this beautiful mod. I've been looking recently, until I find your. Many thanks, my friend.
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Post by bigtinz on Feb 6, 2019 13:57:03 GMT 10
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Post by SkacikPL on Feb 7, 2019 0:21:02 GMT 10
At the moment you cannot but i already reached to author of that mod to just incorporate my mod in his.
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Posts: 130
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Post by sablicious on Feb 7, 2019 22:05:20 GMT 10
Once I give the updated version a burl and report back... 👌
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Post by Zombie0 on Feb 8, 2019 0:53:18 GMT 10
I'm probably not going to use this mod myself, but it seems others are enjoying it, so I would like to know some things about it.
What exactly is the reason someone mentioned this mod being almost a necessity? What's the appeal of manually pulling out the flashlight when it's only ever put away in decently lit rooms? How does it effect the gameplay in such a way that people are so eagerly praising it?
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Post by SkacikPL on Feb 8, 2019 1:26:30 GMT 10
I'm probably not going to use this mod myself, but it seems others are enjoying it, so I would like to know some things about it. What exactly is the reason someone mentioned this mod being almost a necessity? What's the appeal of manually pulling out the flashlight when it's only ever put away in decently lit rooms? How does it effect the gameplay in such a way that people are so eagerly praising it? Firstly, the brightness balance in this game is all over the place and this plays very poorly with the fact that developers can't have control on your monitor brightness level, it's capabilities or lastly - your preference of default brightness. This leads to a fact that to some people the game might be too dark in areas the game would consider as sufficiently lit.
Secondly, this is PC and you have over 104 keys at your disposal so there's no real reason to not have it as an option for those who want it.
Lastly i assume it's about immersion and control. Character doing stuff automatically and without input is surely handy from gameplay perspective but to some players it's less than ideal simply because they'd rather not be forced to hand off control over their character in any aspect, at least as far as gameplay mechanics go.
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Post by Zombie0 on Feb 8, 2019 1:40:18 GMT 10
That's for that speedy reply. Like, really, that was fast.
Anyway...
First, I've never understood why so many people are having issues with the brightness. Like, I obviously can't travel to all these peoples' homes and watch them all play to see what they're working with, but based only on what I've seen, the in-game brightness sliders- separate minimum and maximum sliders- were more than enough to get ideal atmospheric lighting; not too dark, not too bright.
Second, yeah, I get that we have over a hundred buttons to play with, but just because a button isn't being used, that doesn't mean it HAS to be used. It's like saying a pocket knife factory has hundreds of tool-mounting brackets, so why NOT make a pocket knife with so many tools, it'll never fit into a pocket.
Lastly, I could understand it being immersive for an RPG, but just like that journalist from Gamespot wanting a Resident Evil game that lets you roleplay as a medic, going around Raccoon City, giving away free food and medical supplies, looking at potato chip bags, and just exploring rather than surviving the zombie apocalypse, this isn't an RPG. It's a linear story with written characters. The fact that Leon and Claire automatically know when to use the flashlight, and when to stow it is part of the immersion. They know what they're doing. These aren't our OCs that we spent the first ten hours of gameplay customizing, writing backstories for, and allocating skill points. The developers already did that twenty years ago, so saying it's for immersion isn't exactly the strongest argument either.
Don't misunderstand me. I'm not bashing this mod, nor am I saying anything negative against its author, nor against anyone who wants to use it. This is what PC gaming is all about- freely modding games however we want. I'm just saying that I don't see why people responded the way they did, and explaining why I don't understand it. The dark rooms are dark enough with enough ambient light to navigate, the lit rooms are bright without being too washed out, and my sliders for brightness are just below medium, so darkness isn't an issue that I've faced. Keyboards having all these buttons doen't mean that they all have to have a function in a video game. Immersion in this case feels broken when these pre-written characters don't know when to use and when to stow their flashlights. That's my take on things.
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Post by majiji on Feb 8, 2019 1:43:43 GMT 10
Second, yeah, I get that we have over a hundred buttons to play with, but just because a button isn't being used, that doesn't mean it HAS to be used. It's like saying a pocket knife factory has hundreds of tool-mounting brackets, so why NOT make a pocket knife with so many tools, it'll never fit into a pocket. Very strange attitude to have on a modding board. Here the question is usually not "Why?" but rather "Why not?" People like options, freedom, and choice. Player agency is incredibly important and this community works hard to provide that.
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